Bannerlord Nords Guide: Troop Tree, Best Units and Culture Bonuses (War Sails, v1.4.8)
Are the Nords in Bannerlord really as bad as the War Sails launch threads made them sound?
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Are the Nords in Bannerlord really as bad as the War Sails launch threads made them sound?
Stellaris gives every new empire two civics, and the pair you pick on the creation screen is usually the pair you are going to play with for a long time.
Traditions are one of the main ways to spend unity in Stellaris, and since every empire is capped at seven tradition trees that it can never swap out, the order you pick them in will shape the whole campaign.
Whenever you start a new campaign in Bannerlord, sooner or later you will go looking for the best wife or husband for your clan, and since there is no divorce, that choice is going to stay with you for a long time.
Where you put a habitat in Stellaris decides most of what it will ever be worth.
A Ring World is a Stellaris megastructure that turns a star system without habitable planets into four habitable Ring Segments, at a base cost of 55,000 alloys and 300 influence.
A lord you capture in Bannerlord can be ransomed, released or executed, and only the execution takes him off the map for good.
If you want a good surgeon, scout or caravan leader in Mount & Blade II: Bannerlord, you will usually have to hire one of the wanderers who sit in its taverns, and the ones you meet will change from one campaign to the next.
When The Ghost Signal event pops up in Stellaris, the Contingency has been picked as the end-game crisis of your game, and the first Sterilization Hub is about four years away.
If you just got the "Ancient Rivals" event in your Stellaris game, a second fallen empire has woken up to face the first one, and the War in Heaven is probably only a couple of years away.