Gothic 2 Night of the Raven Build Calculator

Gothic 2: Night of the Raven — Build Planner

Guild-aware LP calculator: LP bracket thresholds, guild-gated permanent bonuses, and shared King’s Sorrel (elixir herb) allocation for Paladin, Dragonhunter, and Fire Mage builds.

1. Guild (permanent, chosen once)

Paladin
Dragonhunter (Mercenary path)
Fire Mage
Guild choice is permanent — no mid-game switching. It gates which prayer/quest bonuses you can ever collect.

2. Weapon loadout

3. Targets

160
130
10
100%
94%

4. Dragon Roots (13 total) & Goblin Berries — eat raw vs. brew

Both herbs can be consumed two ways: eaten raw for a small immediate bonus (no King’s Sorrel needed), or combined with 1 King’s Sorrel each to brew a stronger elixir. Move each slider to decide how many go to brewing — the rest are eaten raw automatically. Brewed amounts draw from the shared King’s Sorrel pool below.
0
13
0
37
Goblin Berry total = 17 guaranteed (found/bought) + Paladin loot slider below. The “eaten raw” sliders are read-only — they always show whatever’s left after brewing.

5. King’s Sorrel allocation (shared elixir resource — 25 total in the game)

Every brewed Strength/Dexterity/Mana/Life elixir needs 1 King’s Sorrel each, and there are only 25 in the entire game. The sliders below are automatically capped so the total can never exceed 25 — including what you’ve already committed to Strength/Dexterity brewing above.
0
0

6. Variable/looted bonuses (set to guaranteed minimum by default)

These amounts are not fixed — they depend on how thoroughly you explore/loot. Each slider defaults to the safe, guaranteed-minimum value from the source guides; raise it only if you plan to farm that source.
75
75 is the guaranteed purchasable minimum (+3 Strength). Up to 175 if you loot every NPC/bandit inventory in the game (+7 Strength). Every 25 apples = +1 Strength.
0
Not guaranteed at all — purely a foraging/loot bonus. Up to ~500 exist across Khorinis (180), the Valley (90), and Jharkendar (230). Every 50 mushrooms = +5 Mana.
0
On top of the 17 guaranteed found/bought Goblin Berries. Beating up/looting every Paladin in the game can theoretically yield up to 20 more, but this is random per save. This expands the raw/brewed sliders above.

8. Optional skills

Hunting / Trophy Skills (all optional, mostly flavor + gold)
None of these are required for any build. Each lets you harvest a trophy from a matching creature type — useful for gold, crafting ingredients, or just completionism. Shadow Beast Horns in particular are worth it as a Mercenary/Dragonhunter: the quest that unlocks it also pays out a lot of XP.

9. LP Budget Summary

10. Per-stat breakdown

Stat/SkillTargetFree (fixed bonuses)Free (elixirs)Trained via LPLP cost
LP cost assumes the optimal order: train everything you plan to buy with LP FIRST while the stat is still cheap, then apply every permanent bonus LAST. Taking a bonus before finishing training pushes remaining training into a more expensive bracket and wastes LP — the bracket cost only depends on the stat’s current value, not where the points came from. You can always train 1 point at a time — but training happens in batches of up to 5, and the LP rate for a whole batch is locked in at the bracket you’re in when you START it. That’s what makes “train to 29, then spend 5 LP to reach 34” cheaper than training the same 5 points one at a time across the 30 threshold: this calculator assumes you buy in maximal 5-point batches to get that discount wherever possible.

LP Bracket Reference

How much each point of a stat/skill costs, based on its current value. Applies to Strength, Dexterity, Mana, and every weapon skill.
Stat value rangeLP per point
10 – 291 LP
30 – 592 LP
60 – 893 LP
90 – 1194 LP
120+5 LP

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