Siralim Ultimate: Community Build Directory

Siralim Ultimate

Siralim Ultimate: Community Build Directory

A collection of Siralim Ultimate builds from the game’s Discord, where players post and test them in the build threads. There is no build wiki for this game, and good builds are hard to find between all the help questions, so this page puts the complete, explained ones into one list. Every build links to its setup in the Siralim Planner, so you can see the exact traits and change them yourself.
Game version: Siralim Ultimate 2.0 (August 2025). A few builds may be older than 2.0, and if a patch is known to have changed one, its notes say so. 3.0 is announced and will probably change some of them. When it lands, I’ll go through every build again. Last updated: September 2026.

Filter builds

Specialization
Where are you in the game?
Shows every build you can put together by that point, so later stages include the earlier ones.
End of the build list

About this directory

Using the filters

Pick your specialization and tell the page where you are in the game. It then shows every build you can actually put together at that point. Builds that work with any specialization show up under every spec, since you can run them no matter which class you picked. Every build and every filtered view also has its own link, so if you want to show someone a build on Discord or Reddit, just copy the link.

How the game stages work

Each build is placed by the latest piece it needs (creatures, the creatures behind its artifact traits, Avatars, Nether Boss materials and so on). For example, if one creature only comes from a Guild, the whole build counts as a Guild build, even if the rest is available much earlier. The stages follow the big unlocks in the game:

  • Still in the story: Realm Depth 1 to 64, up to the final story boss.
  • Story done: from Realm Depth 65. The project realms open up and Nether Bosses start at 70.
  • Gate of the Gods: from Realm Depth 240, where you can fight the gods and get their Avatars.
  • Guilds: from Realm Depth 415, where the Guild creatures become available.

The depths come from the community Siralim Ultimate wiki and are meant as a rough guide. Mind that some pieces need a bit of luck on top (Nether Stones are random drops, and Exotics have to be found or bought from the Nethermancer), and each build says so where that applies.

How to read a build

Key requirements are the parts the build does not work without, so get those right first. Under the weaknesses you can see what kills the build. Check them before you spend resources on it, especially if you are planning a deep realm push. Builds tagged Experimental are theorycrafting that is fun but breaks easily.

The planner link opens the whole team with each creature’s primary, fused and artifact trait. The entire build is stored in the link itself.

Siralim team builder and planner

This page only lists finished builds. If you want to plan a team from scratch, use the free community Siralim Planner (not made by us). You pick six creatures, set their traits and can share the result. What works well is opening one of the builds here in the planner and swapping pieces until it fits the creatures you actually have.

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