Strategy games

Stellaris Dangerous Technology (4.5): The List and What Each Risks

Whenever Stellaris marks a research option as a Dangerous Technology, the red label warns you of a real risk, but none of these techs decides which end-game crisis you get: the Jump Drives only bring the first crisis roll forward to 2425, the two AI techs can lead to a Machine Uprising if you keep robots, and Fallen Empire technology makes the Fallen Empires dislike you.

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